Blizzard's Hearthstone made with Unity

Man, I’d love to get a hold of their tools. This game looks so slick. Do you think they’re using things from the Asset Store (like NGUI), or they made their own?

You can see Unity on their monitors in this images:


Good find! Even if they don’t use it for final deployment, Unity is such a useful prototype tool for these companies.

Edit: Also “small” team of 15 people. I had a good chuckle about that. I wish I had 15 people on a project. It looks like a million bucks though.

A million bucks is small for AAA games, and is standard for a “serious” indie game :slight_smile:
Same for team, but if they announced it as an indie game, it would have lost any traction for Blizzard fans. Especially when they are all starving to know what their next Massive Multiplayer Online RPG is.
“Small team” is just a strategic calling :wink:

If they’re actually using Unity for anything more than prototyping, I’d imagine they’d be using Scaleform, since it’s what they’re used to using, and it’s very well suited to the type of animation and effects this game uses.

I’d throw my hat in the Scaleform ring too; NGUI is incredible for the price, but with that degree of animation and Blizzard’s budget Scaleform is a no brainer.

(edit: I’d throw my hat, I have no hate for Scaleform - it’s awesome :smile:)

I assume you didn’t mean to say hate? But yeah, I didn’t think of Scaleform, that would make a lot of sense.

I can see some major bugs on the pictures.

I was just watching this video on Youtube: https://www.youtube.com/watch?feature=player_embedded&v=vF_PdZybRJE#t=89s about the new Heartstone: Heroes of Warcraft game that blizzard are making.

While watching this video I noticed something strangely familiar about it. Take a look at these screengrabs

That to me looks like the Unity editor… and the Unity icon in his task bar. (right click > view image to see full sized image)

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I wonder if it will use the Unity web player?

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Awesome! Good to see I am using a tool that such a popular company finds interest in.

Hopefully it’s more than just prototyping.

Should have searched :stuck_out_tongue:
http://forum.unity3d.com/threads/175107-Blizzard-s-Hearthstone-made-with-Unity

You should be about to tell if they are using NGUI by looking at their Transform inspector, NGUI always has those tiny buttons infront of the vector3’s :wink:

I’m kind of disappointed to see so many big names using Unity, but not a single one participating with the community in here.

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They could be just under NDA, although they probably pay to have more direct support and feedback from Unity.

A lot of the time Unity is used for prototyping and nothing more. As others said, they probably use scaleform if anything. They quite possibly use their own system, though

What “major bugs” can you see, exactly? Especially from photos with the computer monitor out of focus.

Why are people so quick to assume that Unity is just being used for prototyping here? We’ve already confirmed the actual game is using Unity.

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I think they are using Unity for the final game for a few reasons:

  • They plan to release the same game for PC, Mac AND iPad. They don’t have any games that are that cross platform. So using Unity makes much more sense.
  • The game is a couple months from beta testing. With what the video shows, I doubt they’d redo the game in that time period.

You don’t have to guess… they are using Unity for the final game.

I just posted my two cents for those who may not be convinced. I knew once I saw the screenshots that it was using Unity.

Thanks for the official confirmation though.