Even if you want to use Unity Ads, there should not be two such JPG images in the build.
123948 May 3 06:30 Unity.app/Contents/Resources/PackageManager/Editor/Packman_Temp/com.unity.ads-2.0.8/package/Editor/Resources/Editor/landscape.jpg
118465 May 3 06:30 Unity.app/Contents/Resources/PackageManager/Editor/Packman_Temp/com.unity.ads-2.0.8/package/Editor/Resources/Editor/portrait.jpg
These placeholder graphics are 8MB each. So about 1/4 to 1/3 of a small Android build.
They seem to be included because someone at Unity named the folder “Resources” even though anything inside an “Editor” folder should be excluded. This is both a bug in the Unity Ads, and in the Unity Build system which can’t decide which rule takes precedence.
I’ll neuter these files manually. Since it’s inside the Unity.app, it will likely get mangled if I upgrade Unity later.
Hello @halley1 . Interesting… The images should not be included in a build. In goldbug’s case it looks like something was cached in a wrong state.
I have tested with the latest 2018.2 but no luck. Are able to reproduce it consistently? Which version are you using?
@DenisasK , I will give it a shot this weekend. I only have one build of Unity at the moment. I neutered the files but didn’t remove them, by reducing their JPEG compression quality to “eye-gouging blotchy” level. So they should still appear in a fresh project build report. If so, I will upload a full tarball of the built project for your perusal.