Blob Physics

OK SO I’m trying to make a 2d fighting game and I want the characters to be blobs that can bounce around on walls and etc. but I also want the blobs to have actual blob type physics so for example when they hit a wall they will jiggle and the wall would like push into their body like actual slime. Anyone know how to do this?

Might help:

You could have a blob exterior and a hard rigidbody that does the bouncing off while the exterior slows it down?

I forgot to include that I’ve tried exactly that which is creating lots of bones and connecting them with the spring joints, it did not work, well atleast it did not work correctly. I recorded what happens when I do it (sorry for the external link). https://imgur.com/a/pjJKNGx

Definitely looks interesting, but not the desired result yeah.
Maybe look into mesh/sprite deformation or soft bodies

ok thanks

Playing around with the gravity settings, might help here too.