I have a ball (rigidbody, can move rotate etc) that I want a simple blob shadow on, so I attached a projector. The problem is, the projector rotates with the ball when it is moving around... Is there a simple way to keep the shadow projector pointed "down" (which is actually at a wall in my game).
Yep, there's a script that was developed specifically for that (speaking of which, I need to implement soon into my game). Oh, the script is written in CS (C sharp format). Just attach this script to the object with the blob shadow.
public class BlobShadowController : MonoBehaviour
transform.position = transform.parent.position + Vector3.up * 8.246965f;
transform.rotation = Quaternion.LookRotation(-Vector3.up, transform.parent.forward);