Blob shadow artefacts

Hi,

I have a shadow projector in a prefab. It does its thing but there are some artefacts. They are very annoying since the prefab is spinning which makes it look like an indicator on a clock. Does anyone know what’s going on here?

Did you check mipmaps and/or filtering on the texture you use for that shadow?

Brilliant :smile:

I unchecked “make mipmaps” and it’s gone.

Thanks :!: