Unity 3.4 - I have a blob shadow projector positioned over a vehicle. Both are childs of the same object, so the blob shadow follows the vehicle around the scene. The projector ignores all layers except for the terrain. The shader is ‘FX/Projector Multiply’ with two Photoshop files defining the ‘Cookie’ and ‘Falloff’. There is one ‘Point Light’ in the scene.
However, as the vehicle moves around the scene, the shadow unexpectedly changes transparency in a limited number of certain areas and viewpoints - it is as if there are two transparency values defined for the shadow, and it occasionally flips to the lighter value. This occurs in both the editor and the player. The shadow worked fine in 2.6, so I’m not sure what is going on. Should the shadow change?