Hi there,
I’m using the blob shadow with falloff and it seems to work pretty well except for some reason the shadow falloff fades out then repeats.
Any way to get it not to repeat?
Any Ideas?
Thanks
Pete
Hi there,
I’m using the blob shadow with falloff and it seems to work pretty well except for some reason the shadow falloff fades out then repeats.
Any way to get it not to repeat?
Any Ideas?
Thanks
Pete
Set the wrap mode of your falloff texture to ‘clamp’.
This is inconvenient, and it takes me like 30 minutes to think of this every time I do projectors…
It should be VERY clearly stated in the Projector docs that you need textures with clamp wrapmode. Maybe the script could even print warnings if you’re using any other wrap mode.
It feels a bit respectless of Unity to not mention it in the docs. It’s almost like they’re saying that any developer who doesn’t realize default import settings won’t work on projectors, is silly and deserves to waste lots of time finding this out by himself.
Yeah right, I hadn’t thought to look there.
Yeah, i reckon a reference in the manuals would be nice. I always try there before here.
Thanks guys! Fixed!
report a documentation bug / suggestion, that should get it solved
Done