Any plan to implement blob shadow for URP anytime soon? Currently official suggests to using decal feature to do it but still I prefer to have official high performance blob shadow solution for URP. On top of that, if I’m not wrong, Projector component is not supported at URP. Will official make it support soon?
Heyhey!
Blob shadows are on our list of improvements needed for URP. I can’t promise when we’ll be able to implement those but it’s a feature I will try to prioritize highly as I really want those as well to help with performance.
Thanks for the reply. Btw how about projector support at URP or is there any equivalent available feature to replace projector?
Decals are the replacement for projectors so we do not have plans to add projectors to URP.
Can i ask what your other use cases for projectors are other than small number of blob shadows?
My current use case is skill indicator that able to always render on top of anything and needs to high performance at android mobile platform. Does it achievable with decals feature?
Hmm… Can you give me a screenshot that shows your use case so I can get a better idea?
Something like that. I think I should say it’s always on top of ground but not won’t on top of character unit.
Thank you!
You’re giving us a really good use case.
Decals should work for this case, so I would give that a go and try to do some performance testing.
We will note this case down to see if there are some improvements to be made.
Projectors with the multiply/additive blend-mode can be useful for some really good custom lighting effects, especially for objects that are not baked such as trees (A blob shadow on top of a tree can add some good shading on the tree when Screen Space Ambient Occlusion doesn’t always work well).
Projectors can also help brighten/darken parts of a scene (such as inside a dynamic [moving] trailer) where it is not possible to use light-probes.
Did this ever get implement. I just realized Godot already has this by default.
Not really, but you can achieve it using decals
Any tutorial?
Look up unity particle system, there are thousands