Blob Shadow Issue. HUGE shadows

Ok, I’ve looked over countless threads on the subject but nothing so far has helped me. My problem is the seemingly common issue of blob shadows covering pretty much everything instead of just projecting a small little shadow.

The picture in this thread is exactly what I’m seeing(though the solution didn’t fix it)
http://forum.unity3d.com/viewtopic.php?t=32649

To further test this I started a new project. Scaled a cube to create a large flat platform to be the ground and added a light as well. Then I added a default blob shadow projector facing straight down. I set the far clip plane to about 5.

Then, moving the projector up and down, as soon as the far plane hit the cube, the whole thing turned black. Moving the projector back up, the cube would go back to normal. But there was never a point where there was an expected shadow.

I used the ‘blob shadow projector’ right out of the box without messing with anything. Does anyone have any idea what’s going on? Thanks

The 3D Platform Tutorial if I recall goes over that with adjusting the size and such. That was what I used as a reference when I was having blob issues.

I went through the 3D Platform Tutorial and followed it exactly and still got the same results. Does the blob shadow projector prefab just not work as expected “out of the box”?

The other options are user error(quite possible), or hardware issue…Also possible, but in this case I’m sure end users would have been complaining when their games look all black.

Did you set the texture being applied to the blob shadow material to “Clamp” instead of repeat? I’ve noticed projectors doing similar things and sometimes that fixes it (if you haven’t already, of course).

The texture is set to clamp and the material is set to “FX/Projector Multiply”. Those were the main solutions I saw when looking though previous threads but so far nothing has worked. I could see myself accedentally messing with things that would break it but it’s doing it in new projects as well.

I can’t make much more guesses without seeing screenshots or something like that. Any chance changing the projector to / from orthographic does anything different?

It looks exactly like this screenshot that someone posted some time ago…
http://dl.dropbox.com/u/168938/withblobshadow.png
However, in that case it appears setting “FX/Projector Multiply” fixed it.

Setting the projector to orthographic does the same thing. Even if I set it to a little square that intersects the ground.

I do want to thank everyone for their help.

I think I found the problem and the fix is to get a new graphics card(which I’m planning on doing anyways). I’m getting a “FX/Projector Multiply can not run on this graphics card” message.

I tested out some other games and it does it as well, though it’s not quite as apparent for some reason. As soon as the projector touches an object the whole object goes black.

OK, so here’s a pic of a game where this happens on my PC. Through some experimentation, I’m pretty sure that what’s going on is that any mesh the blob shadow touches turns gray. I know I have crappy embedded Intel graphics, and I can, should, and will upgrade…but other end users out there must be having this problem as well. Is there a known issue with this happening? Or am I the only one? Blob shadow is supposed to be a solution for low end video cards right?