I have GuiText objects which are rendering using a font which uses a texture I created, like a bitmap font. These materials of my bitmap fonts are using the Transparent/Diffuse shader.
I have a character which I want to have drop a shadow. I’m using the default Blob-Shadow material and assets. I added an empty object to my character and then added a projector to that. When I attached the Blob-Shadow material (or any other material for that matter) all of a sudden my GuiText objects go almost completely dark. Even when I have set the projector to ignore EVERYTHING it still does this. I’m very confused, what could be causing this?