Blob Shadow projector affecting GuiText??

I have GuiText objects which are rendering using a font which uses a texture I created, like a bitmap font. These materials of my bitmap fonts are using the Transparent/Diffuse shader.

I have a character which I want to have drop a shadow. I’m using the default Blob-Shadow material and assets. I added an empty object to my character and then added a projector to that. When I attached the Blob-Shadow material (or any other material for that matter) all of a sudden my GuiText objects go almost completely dark. Even when I have set the projector to ignore EVERYTHING it still does this. I’m very confused, what could be causing this?

Have you got the falloff texture set up on the blob shadow material? Shadow projectors can create strange effects without this in place.