Blob Shadow rotation problem

I have two barrels. One has two Capsule colliders in its hierarchy, the other has one Mesh collider in its hierarchy. Both have a Blob shadow in their hierarchy.

I´ve added a simple script to let the shadow face down all the time.

function Update () {
transform.eulerAngles = Vector3(90,0, 0);
}

This works great for the barrel with the two Capsule colliders. But it fails for the barrel with the Mesh collider. Why? What am i missing here?

Attached a little scene to show the problem.

Hey. Very Nice web. I like your gamegraphics

Thanks :slight_smile:

You don`t have a clue what is going on with my barrels and the blobshadows here by chance? :slight_smile:

Have it. User error. The mesh itself was offset from the origin.