I have two barrels. One has two Capsule colliders in its hierarchy, the other has one Mesh collider in its hierarchy. Both have a Blob shadow in their hierarchy.
I´ve added a simple script to let the shadow face down all the time.
function Update () {
transform.eulerAngles = Vector3(90,0, 0);
}
This works great for the barrel with the two Capsule colliders. But it fails for the barrel with the Mesh collider. Why? What am i missing here?
Attached a little scene to show the problem.