I’m projecting texures onto objects using the blob shadow projector, but I’d like to tweak the looks of it a bit and I guess that requires a new shader? (the reason I’m using a projector is because I need different images to move across the surface independent of eachother)
What I want is for the projection to be “self-illuminated”, so that no matter how dark the object is that I’m projecting onto the image is always full color. Check the attached file for a visual guide, the sphere on the left uses a standard blob shadow projection, and the one on the right is a reference for how I want it to look.
Unfortunately I have no idea of how to do this, so any help is much appreciated…
Is the problem that you have pixellights turned off? Low detail and jumping from poly to poly sounds like vertex lighting. You can increase the number of pixellights during editing by changing the Project Settings > Quality.
What Morgan said: Cookies are only supported by pixel lights. The quality settings have a limit on how many pixel lights can affect any object (after that they are turned into cheaper vertex lights).
Back to original question: do you want the projector to “add” (i.e. illuminate) to any existing color? If so, then using the shader in projector’s material like this should do the trick. Basically this is the standard projector’s shader (Standard Assets/Blob-Shadow/ShadowProjection) with just modified Blend command to add onto existing image (instead of multiplying)
Hmm, Aras - it seems that your shader would fade the object to white as the projector moved away from whatever it was projecting on. Try this one instead.