( working title )
let s start with a small introduction , i m a french VideoGame dev Veteran … 20 years + in this industry, from last floppy discs to the latest free2play …
some titles as tool dev game artist, lead tool dev and technical director : Spliter Cell ( 2 to 4 ) endwar assassins creed 2 , and recently Borderlands online … in france and china …
I met unity few years ago , published a small game proto ( stargol on google play but totally outdated right now ) was fun , but i m more a TOOL GUY , that s my job and I m actually working on a side project to try and experiment things i never had time to push in real prod case
things started 2 years ago , i was VideoGame teacher in India and i started to develop a game production framework for 3d platform game … and try to teach my student what is Data Driven Workflow …
the name of this framework was blockbuster and still in dev right now, with 2 of the Framework feature quite advanced …
MOVEPAD And BLOBNOD’Z
the first one is a dynamic interactive generated texture that take just 2 bitmap ( normal and active state ) and create User interfaces for both editor an ingame use
the second one Blobnodz is a Node based Editor to fuel a gameobject or the Movepad buttons with schematic composition of your own functions
so it s not an official announcement, there s still a lot of work , debug , and some crazy ideas to implement before pushing this on asset store , the video are terrible ( living in china internet is a big problem over here and posting a good quality video could take forever )
but that’s enough for now , and please if you have any question , feedback on this ( mean look and feel since there s not much description about the tools themselves … )
many thanks



