Is it possible, after installing my own application from the Google store, to leave ads turned on but block them for only one (my) device? Or not count as paid?
I do not want to be accused of fraud and want to check the final solutions in the application released and available in the store.
If you show ads in your own application, unfortunately you will be marked as a fraud, my friend, do not take this risk. definitely test in test mode
This means that if my application has advertising banners or ads between game levels, I will NEVER see it in the production version?
I can’t even download it?
I have been using Unity Ads for about 3 years. If it works in test mode, it also works in production. Apart from exceptions, I don’t think you will have any problems if the code is written properly. As a recommendation, I would not advise you to take risks in this matter, but of course, the final say is yours.
You can build a test version and if you can see test ads in it, that means your integration is correct. You can enable Unity Ads test mode by setting the testMode to true when initializing Unity Ads SDK: https://docs.unity.com/ads/manual/UnityAPI#Initialize