Specular normal mapped shader (find some gold and see)
Optimized to hell and back
Nice looking water
Awesome landscape features like caves, cliffs, overhangs, and floating islands
I am making this post to ask you if there is real interest on this or if this is just a niche group. Let me know if you would be interested on licensing it on the asset store, and if you can, let me know how much you would be willing to pay for it. Also, if there is any feature that would convince you to buy.
The problem with free alternatives is that they are too crude. I made a survey of the available solutions out there and none is ready for you to create your own gameplay. For those who are looking for creating a game with a block world and don’t have the time or skills to make such (optimized) scripts, this is a must.
I really like this… This would save me insanely large amounts of time on my project.
Depending on how things are documented, I’d pay $100 ~ $300 for the listed features. $500 seems a little steep to me… But if you added multiplayer connectivity and semi-realistic water simulation, I’d pay it.
I like this to)
I dont need a day and night system becouse i can make it miself) But block engine is amazing)
I will pay for it 200$.
And one thig, all bloks are pink now( Yestarday all working fine. I think you change shdader to old one)
I was planning on having the day/night system as a separate package in the Asset Store, as it is completely independent of the block engine. That is why I didn’t list it as a feature of the block engine.
I did not think there was much money in selling this in the asset store, but your feedback is convincing me otherwise.
BTW, I just though of 2 other optimization that will make it even faster!!!
There will be some work I have to do to package in a way that is easy to use.
I also need to work a little on making it easy to extend, to let you do things like your own block types and custom terrain generation algorithm.
I am not 100% happy with the trees either, their shape is too funky.
I do not have unity for mobile, so I can not test it myself, currently it takes about 500MB of ram to run (the demo is older and consumes significantly more memory). For the people doing mobile, is this a realistic resource requirement? otherwise, I might have to consider doing a mobile edition where I drop some of the features.
If you deside to poosh package to AssetStore it would be the real big thing to developers)
What about mobile package, i think to launch it peaple need to disable bumped texture and maybe decrease visible chank amount, and make it work with OpenGl ES1.x and there it will work fast enought.
Cant wait to play around with your package))
I wouldn’t mind at all to pay an average of 100$ for a Minecraft-like Engine, provided that it had clean code, reusable, and on top of that, very well commented code so it is easy to understand the inner workings, with the aim of customizing it for a given project.