Blocked an Epic Conundrum

Blocked an Epic Conundrum is my first attempt at actually completing a full featured game targeting mobile devices ( iOS, Android, WP8 ). The overall design behind Blocked is fairly simple, it is a puzzle game where you must move each colored block to a scoring point of the same color in the least amount of time and moves possible.

This project has proven to be quite a learning experience for me thus far, as I am the sole developer behind Blocked, and is currently in it’s fourth rewrite/overhaul at this point. Having taught me a vast amount in the intricacies of programming and optimizing for mobile devices. I’m trying to break out of the routine of rewriting the project every few weeks, so I’ve decided to finally make this post in hopes to receive some feedback and motivation.

I appreciate your time in reading this thread and am anticipating any feedback I can receive; thank you in advance!

Screenshots:


Videos:

Small update in the interface design area. Been attempting to create a level selection screen with a decent look and flow to it that displays all the data that is needed in a clear and concise way.

Below is what I have come up with thus far, feedback is greatly appreciated, I am far more of a programmer than designer and struggle in this area. Thank you for any insights given!