Hi there! I’d like to make sure we’ve addressed everything in this thread, as it’s been a little while and we’ve had the chance to ship some new packages. The issue with using XRI gestures should be solved in the 1.2.3 version of com.unity.xr.visionos
. More info here.
I believe there have been some updates to XRI and the visionOS samples for XRI but I’m not entirely sure on that front. It’s definitely worth updating to the latest versions of things to see if you’re having the same issues.
For the issue of tracking latency/responsiveness, Apple introduced a new API for querying hand tracking with prediction which improves this situation. Unfortunately, it is only available on the visionOS 2.0 beta, and I don’t believe it will be backported, so users will need to be on visionOS 2.0 to take advantage of it. On the Unity side, this also means a minimum requirement of Unity 6. You can read more about visionOS 2 support here. Note that our package release for visionOS 2 support is not yet available, but it uses the new API and I can confirm that tracking is much better. I’ll ping this thread again when the packages are available for users to try in Unity 6 Preview.
Please let us know if you were able to update resolve the issues you’re seeing. If not, since there are a number of different issues described in this thread, please make sure you identify which issue you’re talking about. Since the original post was quite a while ago, you may want to just start a new thread. Thanks!