Blocking camera movement along the Y axis

Hello everyone. I’m sure people have already asked about this here, but I’m unlikely to be able to find this post. My problem is that in my game I use cinemachine free look camera and I need that when the character jumps, the camera either does not move behind him at all or it is barely noticeable.

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You can clearly see how the camera moves behind the player when he jumps, but you need it to move slightly. Help please. Thank you in advance

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One way to do this is to use an intermediary target: an empty GameObject that moves with your character but is always stuck to the floor. Use that as a Follow target in the FreeLook.

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Thanks :slight_smile: