Blocking errors when creating animator params

Latest 2020.1 beta .3

Something seems to be a bit messed under the hood when creating parameters in the animator. Creating one and setting its name throws an error in the console shown below.

If I double click a parameter and set a name for it, lets say a bool called ‘isWalking’, this error is thrown and, while the UI shows the parameter is renamed, it isn’t. The code logic fails, and going in and out of the animator show’s the bool as ‘New Bool’. Pretty frustrating!

IndexOutOfRangeException: Index was outside the bounds of the array.
(wrapper stelemref) System.Object.virt_stelemref_class_small_idepth(intptr,object)
UnityEditor.Graphs.ParameterControllerView.RenameEnd () (at <b568e82778d744c09ce86c0144ca0873>:0)
UnityEditor.Graphs.ParameterControllerView+Element.OnGUI (UnityEngine.Rect rect, System.Int32 index, System.Boolean selected, System.Boolean focused) (at <b568e82778d744c09ce86c0144ca0873>:0)
UnityEditor.Graphs.ParameterControllerView.OnDrawParameter (UnityEngine.Rect rect, System.Int32 index, System.Boolean selected, System.Boolean focused) (at <b568e82778d744c09ce86c0144ca0873>:0)
UnityEditorInternal.ReorderableList.DoListElements (UnityEngine.Rect listRect) (at <e2353c5c084f4b5a9d8ead9c6b8ffaa2>:0)
UnityEditorInternal.ReorderableList.DoLayoutList () (at <e2353c5c084f4b5a9d8ead9c6b8ffaa2>:0)
UnityEditor.Graphs.ParameterControllerView.DoParameterList () (at <b568e82778d744c09ce86c0144ca0873>:0)
UnityEditor.Graphs.ParameterControllerView.OnGUI (UnityEngine.Rect rect) (at <b568e82778d744c09ce86c0144ca0873>:0)
UnityEditor.Graphs.AnimatorControllerTool.OnGUIEditor (UnityEngine.Rect editorRect) (at <b568e82778d744c09ce86c0144ca0873>:0)
UnityEditor.Graphs.AnimatorControllerTool.<SetupGUI>b__141_5 () (at <b568e82778d744c09ce86c0144ca0873>:0)
UnityEditor.Graphs.AnimatorControllerTool.ScopedOnGUI (System.Action onGUIHandler) (at <b568e82778d744c09ce86c0144ca0873>:0)
UnityEditor.Graphs.AnimatorControllerTool.<SetupGUI>b__141_4 () (at <b568e82778d744c09ce86c0144ca0873>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <53e0fbd5e130421e81a0b5c1afcf22ee>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <53e0fbd5e130421e81a0b5c1afcf22ee>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <53e0fbd5e130421e81a0b5c1afcf22ee>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <53e0fbd5e130421e81a0b5c1afcf22ee>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <53e0fbd5e130421e81a0b5c1afcf22ee>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <53e0fbd5e130421e81a0b5c1afcf22ee>:0)
UnityEngine.UIElements.KeyboardEventDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <53e0fbd5e130421e81a0b5c1afcf22ee>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <53e0fbd5e130421e81a0b5c1afcf22ee>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <53e0fbd5e130421e81a0b5c1afcf22ee>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <53e0fbd5e130421e81a0b5c1afcf22ee>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <53e0fbd5e130421e81a0b5c1afcf22ee>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <53e0fbd5e130421e81a0b5c1afcf22ee>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <53e0fbd5e130421e81a0b5c1afcf22ee>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <53e0fbd5e130421e81a0b5c1afcf22ee>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <53e0fbd5e130421e81a0b5c1afcf22ee>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <e05e25897e384e2a862b8ea3613fb25c>:0)

hello

i have the same issue, but here after trying change the variable name unity crash and i need restart my mac, i am using 2020.1.0b3, in mac catalina 10.15

I also have this issue using Unity 2020.1.0b3