So I have these objects with triggers that overlap.
Player [1/top], Blocker  Cover Detector , Item 
I was looking to set up something like have the Cover Detector check to see if it comes into contact with Item. When it does, I would like the Blocker object to prevent Item’s trigger from detecting the trigger on Player until Cover Detector no longer comes into contact with Item.
I have the collision matrix sort of figured out I thought and things are displaying properly on layers but I’m not entirely sure how to set up the Blocker part or if it’s possible to do what I’m thinking.