We’re excited to share the sixth post in our Games Focus series, which highlights key product development initiatives for the year ahead and beyond. In this blog post, we cover how our engineers prioritize and integrate your feedback into product development.
User feedback is critical to helping us make the right decisions about our products. We want to share what we do with your feedback and hopefully encourage you to keep sharing your needs, insights, and experience.
Visit the Games Focus series thread to find a list of available posts and to share feedback about the series.
Questions, comments, and suggestions are all welcome.
It really shows that Unity gathers and prioritizes feedback in a really bad and ineffective way. Forums are a complete mess, roadmap - no publicly visible discussion, comments, upvotes (probably 90% of users don’t know you gather feedback there).
Another issue is how Unity releases engine versions especially LTS, gathers feedback and is unable to quickly act and release hotfixes.
There should be previews (like in Unreal) otherwise it’s a gamble whether or not LTS is stable and upgrading a project will break it. There were several major issues in 2021.3 LTS because of no previews and slow testing phase that makes releasing hotfixes even slower.
Simple - It doesnt anymore. We had gigaya upcoming which would have been the best product feedback initiative ever seen, and then somebody went and ****ed up and fired the entire team and killed it before it even was released.
So the answer is - our feedback does not drive the product development at all, and its honestly pointless any of us contributing to any of these pandering attempts when we know based on history that we are not being listened to.
Like I am sorry to take this tone, but what kind of slap in the face is this survey meant to be - given the recent cancelling of Gigaya?
I remember when it was possible to comment under Unity blog posts. Somehow that option was removed I guess after some negative feedback under few posts. It really shows that Unity rather ignores the feedback instead of accepting the reality and working on improvements.
There was some and Unity could at least see overall sentiment towards whatever was in a blog post. Now they can waste time writing useless blogs noone cares about and they won’t even notice.
Yeah, no, there really wasn’t. Most “feedback” on the blog posts were things talking about how the thing being promoted in the blog post would fix existing issues. There’s a reason that, generally speaking, the most common places where comments existed at all were on the more technically focused posts: it was because they were discussing how to actually use the tech in question.
The blog practically never had any actual feedback and the tech discussions were best suited for the forums anyway because they’re designed for proper conversation threading. Removing the comments on the blog was a good move.