The setting is a winter scenario. I am trying to create footprints in snow, ice breath and periodically a blood trail on top of the footprints. I know that there is a package out there for a winter game walk-through but I want to build this from the ground up to learn Unity. I am a game artist and not so great at c# or JavaScript but I can muddle through it. I was looking at the “projector” in Unity and also considering Trail Renderer or Line Renderer but I am new to Unity and have been struggling. I thought maybe a texture with an alpha channel and a bump map would do the trick but I quickly realized that I need 2 at different locations and intervals and they need to disappear after a segment of time has passed. I tried a projector but it seems to be tied to the First Person Controller. If I could delay the projector and have it follow the FPC while projecting a texture material it might be an easy solution. But, I have got a feeling that this is going to take some complex code tweaking. I think the breath could be easier using a particle emitter tied to the FPC? But I am just speculating as I have only worked with Unity for a few hours. I would be grateful for any suggestions or ideas from my skilled and knowledgeable colleagues here at Unity Developer Network.
(addendum)
I have very little programming skill but I’m a quick learner. I’ve worked with AS3 and simple 2D physics in Flash and I can pick apart the scripts. It seems like a difficult problem but I am hoping I don’t have to go to school (computer science) for eight years to accomplish this effect. I am willing to work and I am pretty smart, just don’t know where to begin and what method might be most efficient.
Thank you.
Tony