Hi all,
I’m working on a FPS and have encountered this problem:
when my FPS hits another rigidbody, I want a texture (blood drops) to be displayed on a screen for some time. But : when he hits another RB, texture must be rotated (randomly).
any idea?
tnx!
why dont just make more textures with the drops placed in another spots?
then you set a randon code to chose one of the drops displays to apear on the screen… they might repeat sometime but… oh well… at least you save yourself lots of coding time
that is another possibility, yes. but how to display drops in a first place?