Hello everyone, I am working with a team on a Global Game Jam game this weekend. Obviously, time is very important. I am wanting my enemies to explode with blood when hit. I am looking at the particle system, but am wanting something more “bloodlike” and over the top. Any suggestions on particle settings and particle textures? I am looking for free.
Thanks!
With the new shuriken system, the settings don’t line up. I am also looking for assets such as textures that aren’t illustrated there.
You could set your color to a nice blood color, then apply some gravity and a starting velocity. Set in a low time like a quarter of a second or so. Set the emission rate really high. And put the shape to a sphere with your desired radius.
That’s about as good as you can do with default assets to work with in unity. If you want really life like blood explosions you’re going to need to do some texture work and bring those textures into the editor to use those textures as the particles or something similar to that.
There may be another solution, but that’s the best I can think of.