This is the model textured and imported into Unity.
This is just a quick model i have made which is supposed to resemble a bloody wooden kind of elevator that i had seen in a game before.
While i’m happy with the model, the animation is another thing. I set the animation of the object so it would stay in place for a few seconds, slowly ascend to a certain height, then stop in place for a few seconds. After this the elevator would slowly descend back to it’s original position before repeating the cycle again.
The animation works fine in Blender but does not work in Unity. in fact, when i play with the elevator animation set to “Play automatically” my whole model just disappears. Yet if i UN-check play automatically the model is back. What am i doing wrong here?
There are no images. Also, you spelt elevator wrong And this isn’t really game or system, it’s probably better off in the small works section of the form xD But, put some images up and I will critique anyway
There are images actually, its just the forum’s attachment system hasn’t been working for a lot of people. OP, you should host the pictures somewhere else so we can see them.
Most likely the elevator animation is relocating the whole thing to another point in your scene and animating it there. The normal workaround is to parent the animated object to an empty game object, and relocate the parent object instead.