Hello,
i just upgraded to Unity 2019.1 today. I could fix most of the problems caused by the update, but not the following one.
I use bloom from the post processing stack in combination with HDR-Color / emission to add a glow effect to Images. This worked fine in 2018.3 and but in 2019.1 it only works in the editor but not in the final build (MacOS).
Editor:
Build:
Setup & Settings:
2019.1 + LWRP 5.7.2
Post Processing 2.1.6
Maybe someone has a solution for the problem? I cant get it to work :(…
This needs more attention, if any of you are working on a project at the moment that requires this part of the PPS, please take the time to report / vote on the link provided by MidnightGameDeveloper. We need this to be pushed up the priority list!
Maybe you should report this as a new bug, if it happens also under windows.
The reason why the bug does not get any attention could be that its tagged for macOS…
Looks like the Tracker has been updated that the bug is under “Regression”. Usually that means either the Devs/QA are actively trying to recreate the bug, or actively testing a fix. Hopefully something will develop soon.
Well this good news! Hope it is resolved quickly. I saw 2019.1.5 was released so I was going to test it out but seeing this makes me think we’ll be waiting a bit longer. Here’s to hoping sooner than later.
I am not sure, but i think “Regression” simply means a return to a former or less developed state. So the problem is not occurring in the older versions but in the new ones!
From my experience in the Software Engineering field, “Regression” is a loosely defined term that is interpreted differently depending on the engineering group.