Bloom gesture behaviour Unity 5.5.0f3 vs. 5.6.0f3

A simple test scene deployed to the HoloLens shows different behaviour when built with Unity 5.5.0f3 vs. 5.6.0f3.

This question was also asked in the Windows Holographic Developer Forum:
Mixed Reality - Microsoft Community Hub?

There Xarthisius writes:

It was suggested that it was a change in the Windows SDK causing this, but I don’t quite understand.
Where (and how :wink: )would we have to implement the desired behaviour (suspending/resuming) that Unity did on its own in 5.5.0?

I am pretty new to developing for HoloLens and completely new to UWP stuff - any help is greatly appreciated!

We have a recently discovered bug on this, actually - we believe it to be a regression caused by Unity source changes. Apologies for the regression and any inconvenience it may cause until we fix it.

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