A simple test scene deployed to the HoloLens shows different behaviour when built with Unity 5.5.0f3 vs. 5.6.0f3.
This question was also asked in the Windows Holographic Developer Forum:
Mixed Reality - Microsoft Community Hub?
There Xarthisius writes:
It was suggested that it was a change in the Windows SDK causing this, but I don’t quite understand.
Where (and how
)would we have to implement the desired behaviour (suspending/resuming) that Unity did on its own in 5.5.0?
I am pretty new to developing for HoloLens and completely new to UWP stuff - any help is greatly appreciated!