Hi guys, I have pretty big problem with PP(PostProcessing) I have my main camera where i have turned on the PP and i have also two cameras in the camera stacking (three but the third one is not important) also with PP turned on, both cameras Render specific layers with post-processing enabled, but when composited over the main camera’s output, the PP effects like Bloom are applied again to the objects, resulting in excessive glow. I want to use the glow effect on all the cameras but i dont want them to be stacking like the glow effect. Also i use Global Volume if it can help.
I can result this if i just remove the cameras and use just the main camera, but i use them so i can show and hide sprites on the UI Canvas, because when i dont use the camera stacking the sprites appear on the Canvas even if its Screen space overlay, and i didnt figure out how to put them behind the canvas, so i have one Camera with the canvases on one camera and the sprites in the other and placed the Canvases on top of the sprites and it works but now i have the problem with the bloom.