Bloom not lighting small objects on camera

I’m having issues with my Bloom. When my objects are small (but still easily visible) the default Bloom of Unity Pro does not seem to be working.

When I enlarge them a bit they start working, but I my objects are laser beams, so yeah, they need to be thin.

Is there any way I can overcome this? Or I’d need to write my own custom Bloom shader?

After tweaking a bit I was able to get it to work, the issue was the threshhold, once I put on the right color it did the trick. Although now I have an issue: I would like to get a more contour like result instead of such a glow effect (as show in the screen). I’ve tweaked everything but with no luck, the radius keep too big (look at the triangle). I wanted it to be more concise than that.

Actually I solved on my own. I totally forgot that I had the original Bloom script with UnityPro. Took a look at the code, edited the sampling and my life is complete.