We did a quick test branch with Unity 2020.1. The bloom post-fx outputs a black screen when certain objects are in view. Stop NaNs is activated. The same scene-setting in 2019.4.2 is working fine.
Unity 2020.1
HDRP 8.2.0
We did a quick test branch with Unity 2020.1. The bloom post-fx outputs a black screen when certain objects are in view. Stop NaNs is activated. The same scene-setting in 2019.4.2 is working fine.
Unity 2020.1
HDRP 8.2.0
Any news on this issue?
Hello, a few questions:
Hi, you have NaN checker in the Render Pipeline windows, → rendering section, it will allow you to identify which object is hill formated. Bloom in this kind of cases is very rarely the guilty.