:? Noob Alert! :?
I’m working on writing a bloom shader for the camera - while I took a look at the Island Demo’s shaders, I didn’t get a whole lot out of those. Really, I’m not altogether sure where to start. Anyone mind giving me a bit of help?
:? Noob Alert! :?
I’m working on writing a bloom shader for the camera - while I took a look at the Island Demo’s shaders, I didn’t get a whole lot out of those. Really, I’m not altogether sure where to start. Anyone mind giving me a bit of help?
Noob alert indeed! ![]()
Thanks to an anonymous PM pointing me to a little-known page in the Unity Manual, I have been “reminded” that Glow is Unity’s Version of Bloom. Thus, there is no point for this topic. My apologies to the 87 readers who have hit this.
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Here is the link, in case anyone else comes looking for the answer: http://unity3d.com/support/documentation/Components/script-GlowEffect.html
bloom no glow?
is’t a same effect?
Bloom and glow are usually the same thing.
How can I properly implement HDR effect in unity?
With unity pro 2.6+ you can up to a given border.
That border is that you only have 16bit/channel textures, no 32bit ones
Anyone help?
Where can I find a real HDR shader or script?