Blue cast in Unity scene

Just wondering what’s causing the overall blue cast w/ the default Sun/Directional light- I’ve tried adjusting the angle and color to no effect. I’ve used basic Maya Blinn and Lambert materials- does converting materials to PBR result in truer color results? The collar distortion turned out to be reversed normals, so please disregard the comment.
Thank you for any input

It’s because you don’t have any reflection probes and by deafult, there is a global reflection probe that just uses the sky for reflections.

So either add some reflection probes in that room, or remove the Environment reflections (it’s in the lighting tab).

1 Like