Blue Galaxy WIP

This is an early build of a project I’m working in my spare time to help me learn Unity.

Blue Galaxy WIP

I’m using the Locomotion system to drive the player characters animations.

I’m currently looking for a programmer to help me create a fully fledged game. I’m learning to script at an amateur level but I don’t want to try and do too much on my own at the expense of the quality of the game.

Let me know what you think :slight_smile:

If any programmers are interested in possibly teaming up please send me an IM.

That’s pretty friggin sweet. I’m really looking forward to what you do with this.

I love this, really great (finally we see a webplayer build of this project…)

I also sent you a PM regarding a possible collaboration, as i am a coder, unfortunately, without any art skill.

Philip

Great scene, great optimization, great character! The only thing that gets me is that cracked rock texture. It seems a bit out of place. :stuck_out_tongue:

Hmmm… your not the first person that has said that. None of the assets are definitely final, in fact I’m thinking of changing from the terrain engine to premodelled meshes.

It’s very nice. I like how the animation is looking too, smooth and realistic. :slight_smile:

Wow.

This is going to be one hell of a game when it’s done.

Beautiful artwork, great animations, well optimized. All around an awesome scene.

I love the leg jets.

Awesome work. I like the character and animations alot.

Amazing!

The character looks and feels really nice and the environment is gorgeous… really lovely work!

Matt.

Yeah, the cracks in the rock are out of scale with your character and make things look odd.

And I’d say going with a static mesh, instead of terrain is probably a good idea. I don’t know of too many engines that optimize terrain rendering better than they optimize static mesh rendering.

This has a really nice feel. I am not sure I agree about the cracks though.
It made me think of Shadow Of The Colossus…

Keep of the good work!

That is SWEET!

I see you got the dust on foot impact working really well. It seems to be most visible when walking slow though, for some reason?

Out of curiosity: How many walk and run animations are used here?

Rune

I’ve got a walk and a run animation, each with 5 directions, three of them mirrored for moving backwards.

Yea the code for the footsteps worked perfectly! I’m going to try and make it create a projector that shows a footprint that fades away gradually.

The wip demo looks good so far. Fine!

So that totals to 8 walking directions and 8 running directions? Cool, that’s twice as much as I have ever tested with. Could you post a screenshot where the Blending Graph of the Locomotion System is enabled? I would appreciate that!

Rune

Cool style, I’m looking forward to see where you take this. Am I the only one reminded of Giants: Citizen Kabuto?

hey capnbubs

First off, great demo. I liked the jump suit effects.

I have a question, since you say you are “learning to script at an amateur level” then I would like to ask how easy/hard it was for you to get it to work in your project since I am probably around or below your level. I just got into scripting in Unity this week, however I have been doing Actionscript and some C# XNA programming for 2 years now so I know what im doing to an extent.

I have a few gaming concepts I would like to work on and implementing the locomotion system would be incredibly awesome.

It’s actually very easy to implement the locomotion system, there is no scripting required at all.

You just have to follow the documentation carefully.

Yep , there is already some camera components ready to tweak and to use :slight_smile:
I know programming languages also, but having already some solid camera’s system ready to use : That’s what i like a lot in Unity.

Sounds interesting :slight_smile:

I will definitely keep studying more scripting, so I think that after I have practiced enough during the course of next week, I will dive right into the Locomotion System. While its cool that there is no scripting required, I would like to eventually extend the scripting so that I can get a wider range of movements and motions. So lets see what happens there.