I just started working in HDRP, love the look of it.
Played around a bit with the lighting, the volumes and it’s overall a great experience.
But when I tried to create a darker dungeon scene, it seems a lot of my content/objects started to get this really strange bluish/gray tint around everything and it looks very odd.
I haven’t really used HDRP but it looks like maybe objects are set to use some sort of reflection cube-map that doesn’t match your environment (possibly Unity’s default skybox). Do you need to create a default reflection probe, just like you would with the built-in render?