Why do I have some blue highlights in this material? How can I fix it so that it is 100% brown?
Material:

Texture:

Normal Map:

Why do I have some blue highlights in this material? How can I fix it so that it is 100% brown?
Material:

Texture:

Normal Map:

your normal map texture has similar shape in top right corner,
so its probably reflecting something from that? (or doing something in shader based on that normal direction)