I’m not sure if this is a VR issue or not but…
In my game, one of the 2 scenes does not display the skybox background in the Oculus. When previewing the camera view in the the editor, it looks fine, but then when I actually playtest it, a blue “box” or square/plane appears instead of the skybox background
This did not happen in my first scene (although I did get little glitchy blue polys appearing occasionally), only the second one – same camera settings.
Anybody had this happen before?
Click here to see a screenshot of what I am talking about (in the image, it looks like you can see the skybox off to the sides of the blue plane, but in reality the plane matching the viewing angle of the Oculus, and fills the field of vision. However, it does not block the meshes/assets in the scene, as you can see from the canyon scenery – only the background)