Blue screen problem with Unity

Hey gang,

I’m having trouble with my exam project - which I have chosen to do in Unity - and the hand-in is in four days.

First of all, there is a somewhat blue matter that shows instead of what I see in my scene view, whenever I try to go in-game view.

Secondly, the default 1st person controller very slowly falls to the floor and under.

I’m suspecting that since my controller seems broken, it has something to do with the camera. (I noticed at one point that Unity told me there was two audio listeners)

I’m desperate here, so I hope anyone can help me fix this. I Posted some screens of my project as well…

1113402--41986--$Skærmbillede 2012-12-15 kl. 23.58.40.png


Watch more tutorials because nothing is wrong with Unity; just your lack of knowledge to set up a scene.
The blue color is the default camera clearing color. Also the 2 listener error means you didn’t deleted the default camera when you added the fps controller.
Falling through the floor means your floor doesn’t have a collider.

Thank you for your reply. Im a 100% noob, you can be sure of that :slight_smile:

But I’m not sure you get my problem. (I’ve posted a screen that - hopefully - works now) I know the blue color is the default camera, color, but in-game it shows something different than in my scene view?

As for the collider, what is the proper way to setup a plane (floor) that works?

Does it have anything to do with the fact that I am using imported textures or imports models from Maya?

Looks like you have everything scaled way up so that the camera’s view frustum can only see a part of the scene.

–Eric

Thank you so much Eric. Is there a fix, or should I start over and make everything smaller? :slight_smile:

You should scale everything down to a normal size since there can be numerical accuracy issues with large values.

–Eric

Thank you so much. I fixed everything, and will - hopefully - get an ok grade. Merry Christmas :wink: