Hey guys, I imported a heightmap from World Machine, and applied a splat map to it. It is ok except for the fact at far distances it turns blue. Not sure whats going on?
1 Answer
1Would you be willing to link an asset package or zipped project containing only the problem items? PM it to me on the forum if you are worried. (Little Angel) [No promises…]
Do you have any fog in your scene? In your case, I think a picture would be worth a thousand words.
– Julien-Lynge![alt text][1] [1]: http://dl.dropbox.com/u/81906176/blue.jpg
– cscotttaakanDefinitely funky :) I don't have the time to help you at the moment, but hopefully that'll be helpful for whomever else stumbles across this question.
– Julien-LyngeDoes changing any of the [terrain settings][1] have any affect? [1]: http://docs.unity3d.com/Documentation/Components/terrain-UsingTerrains.html
– Dave-CarlileCan you give us any more information? Unfortunately, yes, the blue hills look "funky", but with the small amount of information you have given us, there is little we can do but guess. Any additional detail or steps you have taken will help.
– Adam-Buckner