Hi,
I’m using the following blur shader to blur the background of an UI element:
→ taken from this thread: [Solved] Dynamic Blurred Background on UI
This works well, when the UI element is placed in front of default Gameobjects. However, it does not work when placed in front of another UI element, e.g., an image. Strangely enough, this works in scene view, but not in game view. Does anyone have a guess as to why this is happening?
Below is an example of what I’m facing:
Settings
Scene View
Game View