Blur background shader not working on UI elements in game mode

Hi,

I’m using the following blur shader to blur the background of an UI element:

→ taken from this thread: [Solved] Dynamic Blurred Background on UI

This works well, when the UI element is placed in front of default Gameobjects. However, it does not work when placed in front of another UI element, e.g., an image. Strangely enough, this works in scene view, but not in game view. Does anyone have a guess as to why this is happening?

Below is an example of what I’m facing:
Settings


Scene View

Game View

Got it. The issue was the plane distance set in Screen Space-Camera. Reducing it or changing the canvas mode to World Space fixed it :slight_smile: