I want to apply a blur effect to individual objects in my scene (with different intensities of blurring to each object).
I’ve looked at the example “BlurEffect” script in the Unity Pro standard assets package, but I have no idea how I could go about modifying this to do a single object and not the entire scene.
Can someone tell me what I should be looking into? I don’t completely understand how shaders are used or the intricate details of how Unity renders a scene.