Blur effects

I want to apply a blur effect to individual objects in my scene (with different intensities of blurring to each object).

I’ve looked at the example “BlurEffect” script in the Unity Pro standard assets package, but I have no idea how I could go about modifying this to do a single object and not the entire scene.

Can someone tell me what I should be looking into? I don’t completely understand how shaders are used or the intricate details of how Unity renders a scene.

This sounds really simple. Can anyone at least point me to what I should be reading?

Thanks in advance.

I don’t think this is possible…as far as I know, shaders can only affect the geometry of an object and nothing outside it. Therefore in order to have an object look blurred, you need a full-screen effect.

–Eric

Would this be what you’re looking for by any chance?