blur in unity 5

Hi …
i saw onunity the scene camera blur the end of the scenary.
how can i do this, on unity 5 please ?

not the front, just the deep please.
like the picture.

here is a picture.
thaks a lot.

www.holostation.net

Check if there is a depth of field effect in the standard assets. I’m pretty sure there is one.

Or, you could use two cameras, one renders only foreground and one only background, and have a blur filter in the camera that draws the background. (could be faster than the DOF filter if you set it up right)

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If you want to maximize performance wouldn’t it be better to take code from blur filter and DOF filter and create an effect that uses a depth threshold to clip between a fully blurred and the unblurred view? Compared to a fullscreen rendertexture for the other cam I’d imagine that to be a lot faster and maybe even easier.

People always try to obfuscate the job. Just use Depth of Field.

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@Martin_H Maybe? But then you’re reading depth and doing a bit of extra math. In any case, I was just offering an alternative.