Hello guys,
I’m trying to create a blur quad between m’y Sprites.
I’m using 2D renderer in Unity 2019 (URP 7.14)
I tried to play around with camera stacking and texture renderer but I’m very noobish when it comes to rendering and I feel kinda lost here
Any input or pointers would be really appreciated !
I guess what I need is a shader to use on my blur plane.
I am aiming for a solution to blur a large amount of sprites (all in the background) whithout having to actually blur all my assets in photoshop. And the icing on the cake would be a few extra parameters one this shader, like color tint
I’ll have to learn the basics of shader coding then ^^
I was about to buy a shader on the asset store but I’m afraid those are very runtime/urp specifics, and using the 2Drenderer I might buy something that doesn’t work…
Would you have some tutorial or posts that could help me build the shader ?