Blur window background

VisionOS uses the blurred backgrounds for the native UIs and Apple’s designers are saying that this is very important for the overall user experience. Is it possible to use this blurred background material with Unity somehow? For example if we had a transparent backbuffer, would we be able to draw on top of the native blurred window?

Since we don’t have access to what the user sees, we cannot replicate that blurred material ourselves.

Hey there,

Unfortunately this will require access to the backbuffer — which is something Unity PolySpatial cannot do.

As a work around for this you could just write your UI directly using Swift UI and present the 3D the content in Unity