How would you make a simple blur effect in indie?
I would imagine it would be done via scripting. Just need someone to point me in the right direction.
Just curious because it be a great effect for a pause menu.
There’s no way to do it in realtime. For a pause menu still background, you could use Texture2D.ReadPixels, then use GetPixels32 and apply a blur algorithm to the resulting Color32 array. (Then use SetPixels32 and Apply of course.)