Blurr shader material is not working in vision os metal build?

Hi, I am developing a game in unity vision os using mixed reality feature. I am using app mode in Metal Rendering and Compositor service. but in this mode Blurr shader material is not showing blurr effect on glass ?

There’s no way to create a blur effect (that affects real-world imagery from the camera) in Metal mode, because Apple doesn’t provide access to the passthrough camera as a texture. The PolySpatial Background Blur node is only available in RealityKit because Apple provides a special node in their MaterialX support for that API. You can try suggesting to Apple that they provide a more general way to access the camera feed via their Feedback Assistant.

Hello,

How is this topic currently today? Has Apple released access to the camera feed?

Thanks

Not aside from the Enterprise APIs, which we don’t currently support (and which require special access not typically given to normal apps).