Blurred pictures when importing to Unity

Hello guys!
I’m running a problem… Sure before I post here I googled it a lot, but couldn’t find any solution :frowning:
I’m developing a 2D game and all the pictures I’m drawing in Flash. When it’s done, I export to .png and import them in Unity.
The problem is… All the pictures that are big (to use them as background and floor), are getting blurred! All of them are power of 2 (1024x1024 or 512x512) and I’ve tried everything: with/out mipmaps, bilinear/trilinear and nothing solved my blurred problem!

Does someone has some tips, advises or something that could solve my problem? =)

Thank you all! =)

plenty of solutions if you search the forum or even google. You need to search for “pixel perfect”

One thing you didn’t mention, just in case you didn’t try it, is changing the Texture Format to something other than compressed.