Is this a Blender problem or a Unity problem? I am placing the same texture and the same material on both, yet get this ugly blur.
That object is not UV mapped, you have to UV map a custom mesh to apply textures to it.
Is this a Blender problem or a Unity problem? I am placing the same texture and the same material on both, yet get this ugly blur.
That object is not UV mapped, you have to UV map a custom mesh to apply textures to it.