I want to achieve the transparent effect on my characters.
I’ve tried the traditional alpha blend method , but the sorting problem is annoying
Then I tried stipple transparency , everything is great except that the pattern of cutout dots is wierd
So I was wondering if I could blur those dots then stick the blurred transparent character onto the scene ?
Has anyone done that before?
That sounds interesting, but I don’t know if I got it right.
You mean adding an offset to stipple transparency alphacut ?( offset = F(sine(screenCoord)) )
Could you show me an example for that? thanks ! : D