Blurred Stipple Transparency

I want to achieve the transparent effect on my characters.
I’ve tried the traditional alpha blend method , but the sorting problem is annoying
Then I tried stipple transparency , everything is great except that the pattern of cutout dots is wierd

So I was wondering if I could blur those dots then stick the blurred transparent character onto the scene ?
Has anyone done that before?

Can’t you use some waves to make stuff fade in and out?
Just add the screen pos or object pos into sine and use the output on the alpha.

Proper blurring is expensive to do, so fake it till you make it

Otherwise dithering is always a safe bet, but those are hard edges.

TAA is usually the solution for this.

The TAA will effectively blur the dithering. If using Unity6 STP looks best.

Thanks I’ll try that!

That sounds interesting, but I don’t know if I got it right.
You mean adding an offset to stipple transparency alphacut ?( offset = F(sine(screenCoord)) )

Could you show me an example for that? thanks ! : D

Ah you use alpha clip. Maybe you could try with regular transparency?

I’m tring transparency on character with multiple renderers
I’ve tried several solutions, but the sorting issue seems inevitable

But anyway thanks for answering !