Blurring the boundaries between tile

I’m currently working on a 3d tile based world. With each tile type I make 4 different core variants to eliminate obvious tile repetition and then I make a different border tile variant of one of the originals for each possible combination of neighboring tiles. This is going to grow into exponentially more work if I continue to do it this way, is there a better way to do tile borders?

  1. when you have “tiles” change just the center (not the sides)
  2. use splat maps

Thanks for pointing me in the right direction Yuri. I’ll look a little more into splatmaps.

Working on the same thing :wink: