I’m currently working on a 3d tile based world. With each tile type I make 4 different core variants to eliminate obvious tile repetition and then I make a different border tile variant of one of the originals for each possible combination of neighboring tiles. This is going to grow into exponentially more work if I continue to do it this way, is there a better way to do tile borders?
- when you have “tiles” change just the center (not the sides)
- use splat maps
Thanks for pointing me in the right direction Yuri. I’ll look a little more into splatmaps.
Working on the same thing