I am loading my texture from external path using following code
public Texture2D getTexture2D(string forPath) {
Texture2D tex = new Texture2D(256, 256);
tex.LoadImage(System.IO.File.ReadAllBytes(forPath));
return tex;
}
I am displaying this texture using GUI.DrawTexture.
In Mac it displays fine. but when I deploy it on device, the texture displays blurry. Any Idea about how I can display it clear as in mac.
the small project that shows the issue. And by small i mean small - one scene, one texture, one script plus when running on device we can see what you mean